找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 14|回复: 0

How to Choose Muscle Madness Multipliers in Monopoly go | U4GM

[复制链接]

4

主题

0

回帖

14

积分

新手上路

积分
14
发表于 2026-10-23 12:59:23 | 显示全部楼层 |阅读模式
The easiest way to waste dice in Muscle Madness is to raise the multiplier while a pickup is far away: a miss spends more dice and earns no event points. During the October 21-23, 2026 run, each marked tile awards 2 base points times your active multiplier. Compare sticker goals with Monopoly Go Stickers before draining a reserve.

Why Pickup Scoring Changes Your Route

Only landing on a pickup scores this solo event; passing it does not, and railroads add nothing to its total. That distinction matters during a side tournament, where a railroad may score elsewhere while leaving Muscle Madness progress unchanged.

Each collected pickup relocates, so rescan the board after every hit. Count spaces to the next icon and use a modest multiplier while it is distant; clusters improve your routes, but do not guarantee a landing or justify spending at maximum.

Raise the multiplier only when a pickup is within plausible roll distance and the dice cost leaves enough reserve for your checkpoint. The game limits available settings according to your current dice balance, so a planned high roll may not remain selectable.

Choose a Milestone Before Spending Dice

Choose a stopping point before rolling. Milestone 31 is a useful token checkpoint: earlier Partner-token rewards total about 1,730, while milestone 31 itself grants cash. It suits players entering the cooperative event with a limited dice budget.

Milestone 53 is the final Partner-token reward, paying 500 and bringing the track total to 3,780. If tokens are your priority, compare the rising requirements from 31 to 53 against the cooperative progress those tokens enable.

Completing all 62 milestones requires 51,625 points and lists 18,205 dice rolls in rewards. Milestone 56 grants 2,200 dice; milestone 62 pays 5,000 but lists an 11,875-point requirement. Treat the finale as a costly target, not a free return.

Control the Multiplier and Protect Your Reserve

Begin with the event panel, then locate each pickup on the board. If the nearest icon is distant, roll low; increase only when it is within plausible reach and a miss will not derail your selected milestone target.

Never choose the maximum setting just because it is available. The multiplier scales the 2-point pickup award, but also increases dice spent per attempt while the landing stays uncertain. This matters near milestones 25, 35, 43, and 48, where point requirements rise sharply.

If the score does not move, verify that you landed on the icon rather than crossed it, and check the countdown. Side-tournament points are separate: do not spend rolls chasing railroad results when your chosen reward requires pickup progress.

Plan Around Both Event Timers

The listed window runs from 4:00 p.m. ET on October 21 to 1:00 p.m. ET on October 23, 2026. Check the live countdown; once it expires, this run's rewards are closed, so do not leave a checkpoint attempt to the final minutes.

Monster Mash Partners has a separate timer, scheduled through 4:00 p.m. ET on October 26. Partner tokens are spent in that cooperative event; Muscle Madness points are progress only, and the two resources do not convert directly.

Before another roll, weigh the next reward, pickup distance, and remaining time. Stop at 53 if collecting every Partner token is the goal; continue to 62 only when its dice prizes fit your reserve and collection plan, including buying Monopoly Go Stickers as a separate option.
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

QQ|Archiver|手机版|小黑屋|好帮圈 ( 粤ICP备2021126801号-4 )

GMT+8, 2026-11-2 21:26 , Processed in 0.030657 second(s), 18 queries .

Powered by Discuz! X3.5

© 2001-2026 Discuz! Team.

快速回复 返回顶部 返回列表